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  <title type="text">James Louis Smith</title>
  <updated>2026-11-08T16:19:01+00:00</updated>
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  <author>
    <name>James Louis Smith</name>
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  <entry>
    <title type="html"><![CDATA[2023 - The Skyward Sprawl – Written for The Silt Verses RPG]]></title>
    <summary type="html"><![CDATA[<p><img src="https://jameslouissmith.com/files/fullsize/369d5b9e07c207f19071a9f56f24602e.jpg" alt="Marshland" /><br/><p><strong><em>The Silt Verses is a game folk horror and monstrous divinity.</em></strong></p><p>In The Silt Verses RPG, you play Custodians, employees of the Bureau for the Investigation and Assimilation of Stray Deities. In a world with tens of thousands of gods, your job is to track down the forgotten and stray deities causing trouble in the community and... deal with them. Sometimes that means figuring out how a community can co-exist with the god, and sometimes that means eliminating the god's threat in a more extreme way. Regardless, you are a pawn within an uncaring system, and will eventually be the target of a conspiracy that will try to use your work for its own nefarious purposes. </p><p><a href="https://preview.drivethrurpg.com/en/product/458507/The-Silt-Verses-Roleplaying-Game">Buy it here.</a><br />&nbsp;<br /><em>The Skyward Sprawl</em> <br />The Custodians have been directed by their handlers to quietly resolve a situation in the sprawling fringes of the Greater Glottage conurbation. Suburbanites within a growing sphere of influence are sickening, contracting a hideous rot from clouds of gray spores spread on the wind. Their skin erupts in weeping rust and cracked concrete. They become obsessed by ascent, drawn to a towering building erupting like a twisted fingernail from the dead urban soil.</p></p><p><em><strong><a href="https://jameslouissmith.com/items/show/24">For more (including 4 images), view the original article</a>.</strong></em></p><p></p>]]></summary>
    <published>2023-11-07T15:28:35+00:00</published>
    <updated>2023-11-07T15:39:15+00:00</updated>
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    <id>https://jameslouissmith.com/items/show/24</id>
    <author>
      <name>James L. Smith</name>
    </author>
  </entry>
  <entry>
    <title type="html"><![CDATA[2022 - Cutting Words – Written for Trophy Gold]]></title>
    <summary type="html"><![CDATA[<p><img src="https://jameslouissmith.com/files/fullsize/9ad0b97a1928df94a712aac7bf054709.jpg" alt="Silver&#039;s Coffee House in Ambaret" /><br/><p><strong><em>Ambaret has always been a hubbub of wheedling merchants, bellowing costermongers, whispering plotters, roaring drunkards, and droning priests, but this is different. An incendiary pamphlet printed in an alluring silvery ink entitled Cutting Words has the city in an uproar. The source is a mystery, and yet this strange publication has rapidly become notorious for revolutionary ideas and scurrilous gossip. Some argue that its influence has become so great that there must be subtle magic imbued within its words, an arcane hex placed upon the city on a vast scale.</em></strong></p><p><a href="https://preview.drivethrurpg.com/en/product/451963/codex-hex-issue-48">An incursion for Trophy Gold by Jesse Ross, published in February 2022 in Codex Hex</a></p><p>A tabletop roleplaying game of dark forests, doomed treasure-hunters, and a world woven on a loom of rumor, history, and myth.</p></p><p><em><strong><a href="https://jameslouissmith.com/items/show/21">For more (including 3 images), view the original article</a>.</strong></em></p><p></p>]]></summary>
    <published>2022-03-01T15:17:09+00:00</published>
    <updated>2023-11-07T19:56:30+00:00</updated>
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    <author>
      <name>James Louis Smith</name>
    </author>
  </entry>
  <entry>
    <title type="html"><![CDATA[2022 - The Miasma of Miswell Hill – Written for The Between]]></title>
    <summary type="html"><![CDATA[<p><img src="https://jameslouissmith.com/files/fullsize/038c26dea0ece18b1606286bbe40b895.jpg" alt="Chartists protest in Miswell Hill rookery with Reverend Casaubon and the miasma in the background." /><br/><p><strong><em>The Miswell Hill rookery is being tormented by a strange, poisonous miasma. Hargrave House investigates to determine if the source is supernatural in nature, or something entirely more horrifying: a mundane device to kill the poor. The rookery in this beautifully-researched Threat is like an entire setting all its own. It was written by Chloe Germain and James Smith.</em></strong></p><p>A threat for <a href="https://www.gauntlet-rpg.com/the-between.html"><strong>The Between </strong>by Jason Cordova, published by the Gauntlet</a><br />
<p><span><em>The Between </em>is a tabletop roleplaying game about a group of mysterious monster hunters in Victorian-era London. They are residents of a place called Hargrave House, and their job is to investigate and neutralize monstrous threats terrorizing the city—threats that Scotland Yard won’t or can’t handle themselves. As the story progresses, they become aware of the plans of a Moriarty-style criminal mastermind they will eventually have to face in order to save Queen and country.</span></p>
<p><span><em>The Between </em>is directly inspired by the gothic horror TV show&nbsp;<em>Penny Dreadful</em>, but also takes a lot of inspiration from British horror classics, graphic novels like <em>From Hell </em>and <em>The League of</em> <em>Extraordinary Gentlemen</em>, and pulp-era stories. Mechanically, it’s Powered by the Apocalypse but also uses the mystery system from <em>Brindlewood Bay</em>.</span></p>
<br />Available as part of <a href="https://www.drivethrurpg.com/product/392046/The-Between-Season-3?src=newest">The Between Season 3</a> on DriveThruRPG.</p></p><p><em><strong><a href="https://jameslouissmith.com/items/show/20">For more (including 3 images), view the original article</a>.</strong></em></p><p></p>]]></summary>
    <published>2022-01-27T13:38:54+00:00</published>
    <updated>2023-11-07T15:42:13+00:00</updated>
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    <author>
      <name>Chloé Germaine and James Louis Smith</name>
    </author>
  </entry>
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