Ambaret has always been a hubbub of wheedling merchants, bellowing costermongers, whispering plotters, roaring drunkards, and droning priests, but this is different. An incendiary pamphlet printed in an alluring silvery ink entitled Cutting Words has the city in an uproar. The source is a mystery, and yet this strange publication has rapidly become notorious for revolutionary ideas and scurrilous gossip. Some argue that its influence has become so great that there must be subtle magic imbued within its words, an arcane hex placed upon the city on a vast scale.
A tabletop roleplaying game of dark forests, doomed treasure-hunters, and a world woven on a loom of rumor, history, and myth.